Ghost an object

Ghosts let you see how an animation moves through a scene. Unlike Motion Trails, which simply use a line to illustrate where an animated object moves, a ghosted object shows a semi-transparent representation of the object at the points in time you specify. Cached playback lets you ghost deformed meshes, and improves the speed of playback.

The opacity and the color of ghosts make it easy to differentiate between the individual frames of your animation. By default, the opacity gradient ramps down linearly from the ghost closest to the current frame to the ghost farthest away. You can adjust the ghost opacity and color using options in the Ghosting Editor.

Note: When ghosting a deformed mesh, caching must be enabled. For more information, see Cached Playback.

To ghost an object

    Set the ghosting settings you want applied through theGhosting Editor.

To unghost an object

  1. Select the ghosted object(s) in the scene, either in the Viewport or the Outliner.
  2. Click Unghost Selected. You can also click Unghost All to remove ghosting from all objects in the scene.

To set the number of ghosts that are drawn

    In the Ghosting Editor (Visualize > Ghosting Editor), specify how many frames you want between ghosts in the Frame Step section. You can choose between every frame (1s), every second frame (2s), every fourth (4s), fifth (5s) and tenth (10s) or use the Custom option to set your own.

To toggle the visibility of ghosts

    Click Ghost Show/Hide .

Modify your Ghosts

Use the Ghosting Editor to make changes to your Ghosts. See Modify scene Ghosts with the Ghosting Editor for more detail.