Sweep Mesh example workflow: Animated curve

This example shows you how to use the Sweep Mesh tool with other tools in Maya to create unique effects. Try this workflow to create a growing vine effect based on an animated curve.

  1. Create a curve to be your base for the animation. (Select Create > Curve Tools > EP Curve Tool to draw out a curve.)
  2. Select your curve and go to Curves > Offset > Offset Curve > to open the Offset Curve Options.
  3. Set Offset Distance to 0.00.
  4. Set Curve Range to Partial and click Offset. A new curve is created on top of the original.
  5. With the new curve selected, open the Attribute Editor (Ctrl + A)
  6. Locate the offsetCurve1 tab, and click Input Curve > subCurve1 > (Upstream Connection).
  7. With the Time Slider at frame 1, change the Max Value of the Subcurve History to 0.00.
  8. Right-click the Max Value field and choose Set Key.
  9. Move the Time Slider to frame 120 and change the Max Value of the Subcurve History to 1.00. Right-click Max Value and set another key. Scrub the Time Slider to ensure the offset curve length changes from 0 to 1.
  10. Select the animated offset curve, and select Sweep Mesh from the Poly Modeling shelf or Create > Sweep Mesh in the main Maya Menu.
  11. Play back the animation. The mesh grows like a tube but the curve has angles.
  12. In the Sweep Mesh Interpolation section, set the Mode to Precision, the Precision value to 1.00, and click Optimize. The mesh curve smooths out.
  13. Next, in the Taper Curve section, adjust the ramp so that the tip of the mesh thins to a point.
  14. Experiment with other Sweep Mesh options like Profile and Distribution.

See other workflows using Sweep Mesh with Sweep Mesh example workflow: Corkscrew and Sweep Mesh example workflow: Frame.