Animation Layer Editor

To access the Animation Layer Editor:

The Animation Layer Editor lets you manipulate animation layers and change the way they blend together to create your result animation.
Note: You can also create layers on Time Editor clips, so you can modify the existing clip animation. See Add Clip Layers to the Time Editor. Time Editor Clip Layers behave similarly to Maya Animation Layers but are exclusive to Time Editor clips because you cannot drive Time Editor animation with both Animation Layers and Clip Layers.

The Animation Layer Editor contains the menu bar, toolbar, and animation layer pane.

The following table provides a brief overview of tasks using the Animation Layer Editor.

To... Do this

Create an animation layer for selected objects.

Click .

Create an empty animation layer.

Click .

Change the animation layer mode.

Right-click a layer, select Layer Mode, then Additive, Override, or Passthrough. For information, see Animation layer modes.

Extract animation from selected objects in the scene onto a layer.

Right-click the BaseAnimation bar and select Extract Non-Layered Animation for Selected Objects.

Re-order layers in the stack.

Select the layer and middle-drag it to a new position in the stack, or use the Move Up and Move down buttons.

Parent layers.

Select the layer and middle-drag it onto the layer you want as its parent.

Open the Relationship Editor to add and remove attributes to and from layers.

Select Layers > Membership from the menu bar.

Show Assets in the Outliner.

In the Graph Editor section of the Animation (Settings) Preferences, turn on Display Assets.

Delete layers.

Select the layers you want to delete and select Layers > Delete from the menu bar.

Set a Zero key.

(See also Keyframe objects on animation layers.)

Click .

Set and key the layer weight at 0.

Click .

Set and key the layer weight at 1.

Click .